Interactive Live Road Map
Fullscreen high-resolution map of San Andreas covering all major motorways. Pan, zoom, and inspect live gantry status with animated flashing indicators.
The MTM Highway Matrix Signs system brings realistic, intelligent motorway traffic management to FiveM servers. Designed for emergency services, highway authorities, traffic control centers, and dispatchers, the system replicates real-world overhead highway gantries across the San Andreas motorway network.
Overhead matrix gantries can be controlled in real time through an interactive in-game road map, a dedicated tactical tablet app, or a standalone external Web Control Center with REST API support.
Interactive Live Road Map
Fullscreen high-resolution map of San Andreas covering all major motorways. Pan, zoom, and inspect live gantry status with animated flashing indicators.
Multi-Gantry Prop Streamer
Distance-based prop streaming engine. Allows any number of gantries across the entire map to be active simultaneously without client memory leaks or frame drops.
Comprehensive Traffic Signals
Independent lane-by-lane control for both carriageways. Supports advisory speeds (10-130 km/h), lane closures (Red Cross), green open lane arrows, hazard warning signs, end of restrictions, and lane merge arrows.
External Web Control & REST API
Decoupled HTTP REST API and standalone web control interface for dispatchers and external CAD/MDT integrations outside the FiveM client.
Unlike basic scripts that struggle to render props across vast map distances, the MTM Matrix Signs system features a high-performance, distance-based prop streamer:
Config.RenderDistance = 350.0m).active_matrix.json).Each gantry supports independent lane-by-lane configuration for both the left and right carriageways:
10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, and 130 km/h.Operators can control traffic situations across three different interfaces:
/matrix:menu or the configurable F5 keybind.| Specification | Value / Benchmark |
|---|---|
| Idle Resource Usage (Resmon) | 0.00ms |
| Active Rendering Resource Usage | 0.01ms - 0.02ms |
| Framework Compatibility | 100% Standalone, ESX Legacy, QBCore, QBox, vRP, OX Core |
| Prop Rendering Engine | Distance-based prop streamer (350.0m radius) |
| State Persistence | Automatic JSON file state storage (active_matrix.json) |
| Web API Engine | Asynchronous non-blocking HTTP REST server |
Installation & Setup
In-Game User Guide
Navigating the map, setting lane-by-lane speeds, traffic symbols, and tablet operation.
Web Control & REST API
Configuring the external web interface, API authentication, endpoints, and JSON schemas.
Configuration Reference
Complete reference for every setting, keybind, permission check, and tablet parameter in config.lua.