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Getting Started

Welcome to the official Mountain Mods Documentation! Whether you are setting up your first FiveM server or managing a high-population production network with hundreds of active players, Mountain Mods resources are engineered for exceptional performance, modularity, and broad compatibility.

Our resources are built with multi-framework adapters, extensive standalone support, and high-performance memory caching to deliver a frictionless experience for both developers and players across scripts, vehicles, and MLOs.


Before installing any Mountain Mods script or resource, ensure your FiveM server environment satisfies the following baseline requirements:

Component Requirement Recommended Version
FXServer Artifact Build 5848 or higher Latest Recommended Build (7290+)
OneSync State OneSync enabled OneSync Infinity (set onesync on)
Database Server MySQL 5.7+ / MariaDB 10.4+ MariaDB 10.6+ or MySQL 8.0+
Database Connector oxmysql (if resource uses a database) oxmysql v2.4.0 or newer
Lua Runtime Lua 5.4 Enabled by default in fxmanifest.lua

Mountain Mods is committed to broad compatibility. Unlike many FiveM development studios that limit support to only 2 or 3 common setups, Mountain Mods supports virtually every modern FiveM framework architecture, and many of our premier scripts are 100% Standalone capable with zero framework dependencies!

Automatic Framework Detection (Config.Framework = "auto")

Section titled “Automatic Framework Detection (Config.Framework = "auto")”

Most Mountain Mods resources feature an automated framework bridge. When set to "auto", the script inspects active resources at server startup and dynamically binds to the correct exports, player data tables, and event hooks:

Config.Framework = "auto" -- or "qbcore"
  • Native support for qb-core player data, job checks, grades, citizen IDs, and framework notifications.
  • Queries registered player data and vehicles from player_vehicles / players.
  • Native support for qb-inventory, ps-inventory, and lj-inventory.

All paid Mountain Mods scripts are securely delivered via the official Cfx.re Keymaster / Tebex Asset Escrow platform.

  1. Complete Purchase: Purchase your desired resource from mountainmods.nl or our official Tebex webstore. Ensure you are logged in with the Cfx.re account linked to your FiveM server.

  2. Access Keymaster: Navigate to keymaster.fivem.net and log into your Cfx.re account.

  3. Download Granted Asset: Go to the Granted Assets section, find your purchased Mountain Mods resource, and click Download.

  4. Verify Server License Key (sv_licenseKey): Ensure the sv_licenseKey in your server.cfg was generated by the same Cfx.re Keymaster account that owns the granted asset. If the keys belong to different accounts, the server will block startup.

  5. Keep Official Folder Names: Do not rename the root folder of the downloaded asset (e.g., mtm-matrixborden, mtm-flessenautomaat, mtm-taxi). Keymaster encrypted files validate their folder integrity at startup.


To ensure clean dependency resolution without race conditions, organize your server.cfg in the following sequence:

# 1. Base Engines & Database Connectors
ensure oxmysql
# 2. UI & Support Libraries
ensure ox_lib
# 3. Core Framework (If not running Standalone)
ensure qb-core # or es_extended / qbx_core / vrp / ox_core
# 4. Target & Inventory Systems (Optional)
ensure ox_target # or qb-target
ensure ox_inventory # or ps-inventory / qb-inventory
# 5. Mountain Mods Core & Resources
ensure MTM-CORE
ensure mtm-matrixborden
ensure mtm-flessenautomaat
ensure mtm-taxi

Installation Guide

Read the step-by-step Installation Guide for SQL imports, item setup, and Discord webhook integration.

Common Issues & Troubleshooting

Encountering startup warnings, license errors, or SQL issues? Check our Troubleshooting Guides to solve 90%+ of common issues instantly.